By being open to indie developers and relatively cheap, the Oculus Rift has done something that no VR headset has done before it: encouraged experimentation.
If you have $350, a bit of coding knowledge, and a crazy idea , you can build it. A decade ago, even tinkering with VR meant dropping tens of thousands of dollars on a crappy, underpowered headset before you could even get started.
This crazy augmented reality perception experiment, for example? Yeah, probably wouldn’t have happened.
(I’m not one to strap warnings onto my posts, but heads up, people with epilepsy: there’s a lot of flashing colors behind that play button)
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